Veers Triple Bikes – Jamie Brewster- FFG UK Nationals 2018- Maximum Firepower 1st

Veers Triple Bikes – Jamie Brewster

Total Points: 800

General Veers: 90 – Commanding Presence (10)

  • Stormtroopers: 79 - DLT-19 (24), Stormtrooper (11)
  • Stormtroopers: 79 - DLT-19 (24), Stormtrooper (11)
  • Stormtroopers: 68 - DLT-19 (24)
  • Stormtroopers: 68 - DLT-19 (24)
  • Snowtroopers: 73 - Flamethrower (20), Impact Grenades (5)
  • Snowtroopers: 73 - Flamethrower (20), Impact Grenades (5)
  • 74-Z Speederbikes: 90
  • 74-Z Speederbikes: 90
  • 74-Z Speederbikes: 90

Command Cards: Maximum Firepower, Evasive Maneuvers, Imperial Discipline, Ambush, Push, Assault, Standing Orders

Mission Parameters: Battle Lines, Long March, Major Offensive, Disarray, Intercept the Transmissions, Key Positions, Recover the Supplies, Breakthrough, Limited Visibility, Clear Conditions, Hostile Environment, Rapid Reinforcements

Play Style: I believe I am more of a reactive player so I make all my competitive lists as close to 800 points as possible. This puts my opponent in the driving seat when it comes to determining the objective/scenario and gives me an insight into what there play style is going to be. If I get a chance, I like to get rid of key positions as the game mode favors the blue player, however if my opponent manages to get key positions this still works out well for me as I then can be super aggressive with my bikes. 

I had a feeling that majority of imperial players would be using this list or similar, valuing their bikes and using them to cause a lot of damage. I saw my bikes as expendable I knew I could use them to tie up enemy bikes and detract focus from the rest of my army which allowed me to keep everything at range with the DLT’s and allow my snow troopers to advance pretty much unhindered. By the time my opponents had dealt with my bikes I had already wiped 2-3 units using the snow troopers and DLT’s.

I only faced one Rebel opponent, by deploying second I managed to set up a flanking maneuver which allowed me to come round the back and wipe 2-3 units of rebel troopers before they had a chance to influence the game. 

Game 1: Vs Rebels. Recover the Supplies, Clear Conditions, Major Offensive. Score: Opponent conceded end of turn 4

Game 2: Vs Imperials. Key Positions, Clear Conditions, Major Offensive Score: 1-1 win determined by points killed 

Game 3: Vs Imperials, Intercept the Transmissions, Hostile Environment, Long March Score: 5-4 

Every game was a challenge and although the turnout to the event was poor. The caliber of player was incredible

Notes: 1st Place FFG UK Nationals- Maximum Firepower

Required:  General Veers Expansion, Core Set x2,  Snowtrooper Expansion x2, Speederbikes Expansion x1