Gathering Legions: How To

Build Your Own Heroic Unit


Gathering Legions is an alternative campaign play experience for the Star Wars: Legion game. In Gathering Legions you are able to create your own heroic units, or recreate your favorites from EU lore - below we are going to walk through making one such heroic units using the Gathering Legions rules.

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Step 1: Chose a base unit and a concept for them.

In our walk through example we will be recreating Inferno Squadron from Battlefront II - a stealthy spec ops unit of the Imperial Navy. But yours can be anything you’d like. I think the small elite members of Inferno Squadron are best recreated using the Scout Trooper Strike Team, so we will pick them as our starting unit.

Step 2: Pick or make a models that represents your unit.

To make this example easy we will use existing Legion Stormtrooper figures, but paint them so they can be differentiated on the table. You can do the same, make your own, or purchase an alternate model from one of the many 3rd party sculptors on the market. (note for Imperial Assault figures they will need to be removed from their base and glued to an appropriate Legion base). If you don’t have access to alternate models or able to craft your own, it is acceptable to use existing Legion models as long as they are easily identifiable on the tabletop. It is also okay to use models that don’t exactly match (e.g. using stormtrooper models with scout trooper rules) or models that don’t have the exact same weapons as those listed on the card (e.g. an E-11 on the model and an EC-17 on the card) as long as you can easily identify which model is which and the rules and weapons make sense together.

note that rules always take precedence over models. so even though the models are holding E-11’s you must use the range, dice, and keywords written on the card.

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Step 3: Pick a class that matches your concept.

Inferno Squadron is a small elite unit focused on covert missions, so we will be using the Mission Specialist class to create them. Picking a class gives a heroic a unit a class specific progression tree they can use when spending experience to improve their abilities. Each unit will have specific classes available to it based on its rank (e.g. Corps, Support, etc.).

Note: Keep in mind that you are making this your own, and the names are just for convenience. If your unit isn’t an enforcer but is melee centric then the enforcer class might still be the best choice to recreate the abilities you want your unit to have.

Step 4: Pick modifications on the class progression tree to replicate gear and abilities your concept character has.

In our example we will walk through picking modifications for Inferno Squadron to make them into the sneaky lethal special forces we know and love. In this example we will assume that the starting experience points for the campaign are the recommended number of 7, but each heroic unit must have at least one experience point which leaves us 5 points to spend on Inferno Squadron if we are spending only the minimum on the other two units.

One of the most iconic parts of Inferno Squadron is that it is a three man team, we can accomplish this with the Strike Team but we will need to unlock the personnel modification in the Elite section of the progression tree. The Elite section has a requirement of 3 experience spent before you can purchase any modification in its section, so first we have to spend 3 experience. The first modification we will take is Sturdy giving each model in the unit one additional wound and raising the cost of the unit by 6 for each model in the unit. After taking this modification we will have 4 experience left and our card will look like this:

Now we have two wounds per model, but still have to spend 2 more experience to reach our goal of adding a personnel upgrade modification. Keep in mind that the additional 6 points from Sturdy is multiplied by each model in the unit, so after adding the mandatory weapon trooper to the unit we also add an additional 6 points for adding another model. If this was a sniper (28 points) we would add 34 points to the unit.

To make our example easier we will just list the other modifications we will take to reach the Elite section and our personnel slot.

  • Field Training - Gain a Training Upgrade: -1 Experience +1 Point

  • Field Gear - Gain a Gear Upgrade: -1 Experience +1 Point

We have 3 boxes checked now so we meet the requirements of Elite, and have the experience left to get us a personnel modification which costs 1 experience and adds +5 points to the unit. After these modifications are taken we still have one experience left, so we will spend it to add a white die to one of the units attacks which costs us our last experience point and adds +3 points per model to the cost of the unit. This die only applies to one weapon, we could chose the sniper rifle or the melee attack, but I think it is best spent on the units main weapon.

Next let’s look at how to account for this unit and its points when building an army. In this example we will just add the team members.

To find the total army point cost of the unit let’s break it down again:

  • Base Scout Trooper Strike Team unit: 16 points

  • Field Training modification: +1 point

  • Field Gear modification: +1 point

  • Personnel Upgrade modification: +5

  • DLT-19x Sniper: +28 points

  • Imperial Officer: +20 points

  • +1 wound: +6 points per model or +18 points

  • +1 white die on a weapon: +3 points per model or +9 points

This gives us a final unit cost of 98 points - It is important to remember to account for the cost of upgrades that relate to the number of minis in the unit, you can do this by totaling these points after adding models to the unit, or to find the per model cost added and increase the cost of upgrades that add models by that amount.

Note: Similar to how the names of classes are just names, the names and abilities on a class progression chart are abstract, the ‘Jet Pack’ ability for example gives you the Jump keyword - but you can explain the ability in whatever way makes sense to your character; wings, force jump, or any other reason to use the Jump keyword is still gained through taking the ‘Jet Pack’ modification.

Step 5: Play Games and Earn Experience.

Now that we have our our heroic unit done, we are ready to play games and earn experience. After each game you will gain an amount of experience depending on whether you won or lost and the mission parameters played. In-between games you can spend experience to gain modifications the same way you did in character creation, however remember you can only take flaws during character creation. 

Although the unit cards look very good, they can be a lot of work if you are modifying your unit a lot. It is recommended to use the hero progress tracker attached to each class. When using the hero progress tracker then your final Inferno Squad will look something like this -

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