For 8 points and a training slot this upgrade allows you to take a suppression during the apply dodge and cover step.
At 8 points Duck and Cover is expensive for an upgrade but not much above average for a training upgrade slot - especially for one that has a steep built in cost to use, however it is incredibly useful and generally worth its cost. This upgrade allows you to voluntarily take a suppression when being attacked- this might seem like a down side, but it also gives you the cover bonus for being suppressed allowing you to avoid extra damage. Understanding the timing of this upgrade is also crucial to its value. You decide if you want to take the suppression during the apply dodge and cover step of the attack, meaning that you get to see what the opponent rolls for their attack before deciding, meaning you don’t have to take the suppression if you opponent rolls poorly. Also keep in mind that this doesn’t replace the suppression you receive from being targeted by a successful attack, so if you do use Duck and Cover you will have gained 2 suppression by the time the attack is over.
This upgrade is highly recommended on certain units, especially units that have Low Profile or a courage value of 3 or more. These units will get the most use out of this upgrade by either increasing their cover 1 from supression to cover 2, or by being minimally affected by the added suppression and less likely to panic.
Han Solo Expansion, Rebel Commandos, Scout Troopers